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Професіонали
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Ivano-Frankivsk
Oleh Berchak

Oleh Berchak

3D Prop Artist | low Poly

Технології / Інтернет

Ivano-Frankivsk, Ivano-Frankivs’ka Mis’krada

Соціальний


Про Oleh Berchak:


I’m a low-poly 3D prop artist who combines a technical approach with creativity to deliver clean, game-ready, and real-time optimized models. I pay close attention to shape, silhouette, and detail so props stay readable and appealing even in a minimal style. My main workflow includes Blender for modeling and prop assembly, and Substance 3D Painter for texturing and materials. I can prepare assets to match your requirements (scale, optimization, UVs, and a basic texture set). Send me what you need, and I’ll suggest the best way to bring it to life.

Досвід

Pet Projects

Suitcase (Game-ready 3D prop)

A game-ready suitcase prop prepared for real-time use, utilizing a high-to-low workflow with baked details.

Pipeline: Blender (high/lowpoly modeling, UVs), highpoly $\to$ lowpoly baking; Substance Painter + Photoshop (PBR texturing and final touch-ups).

Tech Stack: Blender, Substance 3D Painter, Photoshop; PBR Metal/Rough workflow; 4K textures.

Key Features:

Highpoly + lowpoly workflow with texture baking to transfer details onto the lowpoly mesh.

PBR texture maps: Base Color/Albedo, Roughness, Metallic, Normal, AO (Ambient Occlusion).

Normal map adds fine surface detail in lighting without increasing geometry.


Camera (Game-ready 3D prop)

A game-ready vintage camera prop created for real-time use using a high-to-low workflow with baked details.

Pipeline: Blender (high/lowpoly modeling, UVs), highpoly $\to$ lowpoly baking; Substance 3D Painter + Photoshop (PBR texturing and final polish).

Tech Stack: Blender, Substance 3D Painter, Photoshop; PBR Metal/Rough workflow; 4K textures.

Key Features:

Highpoly + lowpoly workflow with baking to transfer high-resolution detail to an optimized lowpoly mesh.

PBR texture set: Base Color/Albedo, Roughness, Metallic, Normal, AO (Ambient Occlusion).

Metal/Rough workflow uses Base Color + Metallic + Roughness as core channels, with Normal and AO commonly used in the shader as well.

Освіта

Education
Vasyl Stefanyk Precarpathian National University  (2024 - present)

Additional courses SKVOT
 

Task / MilestoneDuration
Highpoly ModelingAugust 12 – August 19
Lowpoly ModelingAugust 26 – September 2
UV UnwrappingSeptember 9 – September 16
Substance 3D PainterSeptember 23 – September 30
SculptingOctober 2 – October 9
RetopologyOctober 9 – October 16


 

Професіонали з того ж сектору Технології / Інтернет, що і Oleh Berchak

Професіонали з різних галузей біля Ivano-Frankivsk, Ivano-Frankivs’ka Mis’krada

Інші користувачі, яких називають Oleh